PORTFOLIO

RECENT FEATURED WORK

A Houdini HDA Tool I built for Unreal Engine artists to create organic flower growth in real-time. This tool utilizes Houdini KineFX + Vellum simulation in combination with the Houdini engine plugin for Unreal to allow artists to build an optimized flower to be used and imported into Unreal Engine. The tool is still a WIP, reach out to get a beta version of it!

A Houdini HDA ComfyUI Tool to help artists in generating quick terrain textures using Juggernaut Model Stable Diffusion and terrain mask control net. This was made using the ComfyUI - Houdini Bridge Tool made by the Capybara Crowporation. User simply inputs three different terrain reference pictures in any format and a terrain height field sop path, then prompt what they would like to see based on the references. And the model will then generate the PBR textures saved to a defined path by the user. Intended to be used as a refenence for artists in generating terrain. Still a WIP. Needs ComfyUI installed to work.

Optimized Unreal Engine environment of a warehouse with a Forced Perspective Wall. All made in Unreal Engine and Houdini .There’s something deeply satisfying about building a digital space specifically designed to break the viewer's brain from a certain angle. Warehouse environment deeply optimized for Virtual Production and Games, environment will soon be available on Fab. Forced Perspective made using anamorphic techniques

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