PORTFOLIO

RECENT FEATURED WORK

A Houdini HDA Tool I built for Unreal Engine artists to create organic flower growth in real-time. This tool utilizes Houdini KineFX + Vellum simulation in combination with the Houdini engine plugin for Unreal to allow artists to build an optimized flower to be used and imported into Unreal Engine. The tool is still a WIP, reach out to get a beta version of it!

Optimized Unreal Engine environment of a warehouse with a Forced Perspective Wall. All made in Unreal Engine and Houdini .There’s something deeply satisfying about building a digital space specifically designed to break the viewer's brain from a certain angle. Warehouse environment deeply optimized for Virtual Production and Games, environment will soon be available on Fab. Forced Perspective made using anamorphic techniques

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