Real-time environment demo reel
As a VAD Artist & Volume Operator, I led the asset creation, set-dressing, lighting, and optimization of real-time environments in Unreal Engine. Each scene was built to match the client’s vision and stress-tested across multiple LED wall setups.
These environments were produced in close collaboration with a talented team of artists and were featured in various events and virtual production shoots. My toolkit includes Unreal Engine, Maya, Substance, Blender, and Houdini, along with hands-on experience in Chaos Arena, Nuke Stage, and Assimilate to meet specific client and production needs.

